Maybe I’m missing something terribly obvious here, but I have an Actor Class in C++ that has a property that should reference another actor within the current scene - I want the user to select that specific actor from the instanced class’ properties. I’m doing:
UPROPERTY(EditInstanceOnly, BlueprintReadWrite, Category=Gameplay) UObject* SplinePath;
But that only lets me select UObjects in the Content Manager (which I don’t want). Any ideas?