UPROPERTY() Isn't working right

I’m using VS2019 with VAssist, and im running into an odd problem. In my () of my UPROPERTY() line, none of the code in there is coloring as its supposed to. Any ideas why?

// Fill out your copyright notice in the Description page of Project Settings.

#pragma once

#include "CoreMinimal.h"
#include "GameFramework/Character.h"
#include "ObjectMacros.h"
#include "SCharacter.generated.h"

class UCameraComponent;

UCLASS()
class COOPGAME_API ASCharacter : public ACharacter
{
	GENERATED_BODY()

public:
	// Sets default values for this character's properties
	ASCharacter();
	

protected:
	// Called when the game starts or when spawned
	virtual void BeginPlay() override;

		void MoveForward(float Value);

		void MoveRight(float Value);

		UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "Components")
		UCameraComponent* CameraComp;

public:	
	// Called every frame
	virtual void Tick(float DeltaTime) override;

	// Called to bind functionality to input
	virtual void SetupPlayerInputComponent(class UInputComponent* PlayerInputComponent) override;

};

dude come on don’t repost the same question while the first one is open UPROPERTY not working - Programming & Scripting - Unreal Engine Forums

have you tried reinstalling VAX

I haven’t, everything else seems to be working fine except this. I shall try that next.

Alright, I reinstalled it, nothing has changed, everything else looks the same, and my UPROPERTY() line still isn’t working.