I’m using VS2019 with VAssist, and im running into an odd problem. In my () of my UPROPERTY() line, none of the code in there is coloring as its supposed to. Any ideas why?
// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "GameFramework/Character.h"
#include "ObjectMacros.h"
#include "SCharacter.generated.h"
class UCameraComponent;
UCLASS()
class COOPGAME_API ASCharacter : public ACharacter
{
GENERATED_BODY()
public:
// Sets default values for this character's properties
ASCharacter();
protected:
// Called when the game starts or when spawned
virtual void BeginPlay() override;
void MoveForward(float Value);
void MoveRight(float Value);
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "Components")
UCameraComponent* CameraComp;
public:
// Called every frame
virtual void Tick(float DeltaTime) override;
// Called to bind functionality to input
virtual void SetupPlayerInputComponent(class UInputComponent* PlayerInputComponent) override;
};