"UProperty(EditAnywhere)" doesn't work

I want to edit a property of a actor in the Editor, But it seems “EditAnywhere” behaves the same as “VisibleAnywhere”.
Just see the following code:



Help!!! What’s wrong with it??

The uint32 property type seems only to be supported for the C++ side, try to replace its type by ‘int32’ for instance.
This should better explain the problem:

It works!!! Thx, I was thinking to download a new version of editor