"UProperty(EditAnywhere)" doesn't work

I want to edit a property of a actor in the Editor, But it seems “EditAnywhere” behaves the same as “VisibleAnywhere”.
Just see the following code:

25145-{abb2c99a-89ba-4a13-a6a0-a04a12f0dbac}.png

25146-{1d5ab4f1-a10b-4cc6-b88d-4f09bc2dd772}.png

Help!!! What’s wrong with it??

The uint32 property type seems only to be supported for the C++ side, try to replace its type by ‘int32’ for instance.
This should better explain the problem:
https://answers.unrealengine.com/questions/98206/missing-support-for-uint32-int64-uint64.html

It works!!! Thx, I was thinking to download a new version of editor