I want to edit a property of a actor in the Editor, But it seems “EditAnywhere” behaves the same as “VisibleAnywhere”.
Just see the following code:
Help!!! What’s wrong with it??
I want to edit a property of a actor in the Editor, But it seems “EditAnywhere” behaves the same as “VisibleAnywhere”.
Just see the following code:
Help!!! What’s wrong with it??
The uint32 property type seems only to be supported for the C++ side, try to replace its type by ‘int32’ for instance.
This should better explain the problem:
https://answers.unrealengine.com/questions/98206/missing-support-for-uint32-int64-uint64.html
It works!!! Thx, I was thinking to download a new version of editor