I have created a CharacterMovementComponent that inherits from the base one. For some reason when trying to access this property from it in blueprints, it thinks its a different class, or its thinking its from the parent class and not the applicable class I have modified.
Any help would be greatly appreciated. Working from this tutorial (A new, community-hosted Unreal Engine Wiki - Announcements - Unreal Engine Forums), and got everything working perfectly except for this wrench in the gears.
class HORRORGAME_API UHGCharacterMovementComponent : public UCharacterMovementComponent
{
GENERATED_UCLASS_BODY()
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Sprint")
bool IsSprinting;
}