uproject has unused plugins disabled?

I’ve attempted to submit my asset twice and encountered a recurring issue. The feedback suggests that I need to disable or document unused plugins.

This is what they say:
"any plugins enabled. Any necessary plugins should be stated on the
product page, otherwise removed from the .uproject file. "

In my initial submission, I documented all the used plugins in the text editor and included them with the asset. Unfortunately, the submission was rejected. I came across a related question on the Unreal Engine forums: How do I disable all unused plugins if I am not sure which ones are in use?.

Upon investigating further, I opened the .uproject file in a text editor and identified the plugins I used. There were 10 of them. However, when I checked Unreal Engine, it showed that 176 plugins were enabled. Attempting to disable all 176 plugins, leaving only the ones identified in my .uproject, resulted in Unreal Engine breaking. I couldn’t see anything, making it impossible to work on my project.

For instance, in my .uproject, I have the following section for plugins:

"Plugins": [
    {
        "Name": "PluginName1",
        "Enabled": true
    },
    {
        "Name": "PluginName2",
        "Enabled": true
    }
]

What steps should I take with this .uproject? Where and how should I document these plugins to address the issue?