Hey everybody,
weired behaviour from the EnhancedInput Plugin.
Following this tutorial: Player Mappable Keys using Enhanced Input | Tutorial
and testing it in our packaged builds we came aroud a strange behaviour.
Also everything is setupped as in the tutorial listed the method
UPlayerMappableKeySettings* FEnhancedActionKeyMapping::GetPlayerMappableKeySettings() const
returns a nullptr but only in DebugGame packaged builds.
Packed builds with shipping works fine and in the Editor it also works fine.
Maybe the Unreal Team wants to investigate it a little bit further