I am upgrading my project from 5.3 to 5.5 and when I attempt to compile the project i see many errors regarding the use of native pointers.
Native pointer usage in member declaration detected [[[class UAnimMontage*]]]. This is disallowed for the target/module, consider TObjectPtr as an alternative.
I have verified the config for the UnrealHeaderTool and I believe this should not be happening. Also, when I attempt to build for UE5.4 I do not see these errors. Anyone seen this before?