upgrade from 5.1 to 5.2, Megascans foliage glitches (reflections bugged?)

Upgraded a project from 5.1 to 5.2. It has many individual foliage objects in the scene (manually placed, not using the foliage system). In 5.2 when looking at them at certain angles, strange glitches/reflections are visible. See pic. Tried with Lumen GI + Lumen reflections and with Baked Lighting + reflection captures. Same effect. Any suggestions how to fix this?

Hi Max,

As a quick check - do you have Instanced Stereo enabled? If so, does this still happen when it is disabled?

Your mentioning of this happening at ‘certain angles’ reminds me of this recent thread.

Brilliant - disabling InstancedStereo fixes the glitches indeed. I use VR all the time so disabling InstancedStereo = less fps. Has this been reported already?
Edit: I didn’t see anything on the UE-Issues tracker so just reported this bug.

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