So I made a time of day system with blueprints, and I’m trying to hook it up to a day counter that will display using a widget blueprint that’s drawn on screen by my thirdpersoncharacterbp on eventbeginplay.
Using a looping timeline, things like sun rotation, intensity, etc are controlled. However, on each completion of the timeline loop (at midnight or 0 hour each day) I want to add 1 to a counter that will feed to my widget blueprint, so that each day, the day counter number will have gone up by one.
At 7am, I want to use a float value to fade in the opacity of the day counter text in my widget blueprint, only for a few seconds, and then fade it back out. So pretty much all day and all night, the day counter isn’t visible, but at around 7am, or around sunrise, it’ll fade in, display for a few seconds, then fade back out.
The problem that I’m having is getting my widget BP to pull the float value set by my time of day system, I have no idea how to do this.