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Running C:/Program Files/Epic Games/UE_4.21/Engine/Binaries/DotNET/UnrealBuildTool.exe Development Win64 -Project="C:/Users/Cinnnika Z/Documents/Unreal Projects/SuperNinjinMARS/SuperNinjinMARS.uproject" -TargetType=Editor -Progress -NoHotReloadFromIDE
Creating makefile for SuperNinjinMARSEditor (no existing makefile)
Performing full C++ include scan (no include cache file)
Using Visual Studio 2017 14.16.27023 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023) and Windows 10.0.17763.0 SDK (C:\Program Files (x86)\Windows Kits\10).
@progress push 5%
Parsing headers for SuperNinjinMARSEditor
Running UnrealHeaderTool "C:\Users\Cinnnika Z\Documents\Unreal Projects\SuperNinjinMARS\SuperNinjinMARS.uproject" "C:\Users\Cinnnika Z\Documents\Unreal Projects\SuperNinjinMARS\Intermediate\Build\Win64\SuperNinjinMARSEditor\Development\SuperNinjinMARSEditor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed
C:/Users/Cinnnika Z/Documents/Unreal Projects/SuperNinjinMARS/Source/SuperNinjinMARS/BaseCharacter.h(18): Error: #include found after .generated.h file - the .generated.h file should always be the last #include in a header
Error: UnrealHeaderTool failed for target 'SuperNinjinMARSEditor' (platform: Win64, module info: C:\Users\Cinnnika Z\Documents\Unreal Projects\SuperNinjinMARS\Intermediate\Build\Win64\SuperNinjinMARSEditor\Development\SuperNinjinMARSEditor.uhtmanifest, exit code: OtherCompilationError (5)).