Summary
When showing textures on the player UI using texture_block, showing the texture_block widget for the first time or updating the image with a different texture while it is on screen makes the widget flash white for a brief moment before loading the texture.
This makes updating the widgets very ugly
Please select what you are reporting on:
Verse
What Type of Bug are you experiencing?
UI/Tools
Steps to Reproduce
- Create a texture_block widget
- Show the widget on the player’s UI
- Update the texture_block with different textures using SetImage multiple times
Expected Result
When first showing the widget and updating it to different textures not previously shown using SetImage on the player UI, the texture_block should update the displayed texture normally, without flashing white as it (presumably) loads the texture.
Observed Result
When the widget first shows on the UI, it will briefly flash white before loading the texture. Changing the texture to a different that hasn’t been shown on the player’s screen using SetImage will cause it to briefly flash white again.
Platform(s)
UEFN, Windows