To the point.
Player A and B are more than network cull distance. player A dies and plays a Death montage. player B walks towards player A and finds player A is alive and well (not really, he’s suppose to be dead!).
I’ve tried using a repnotify_death bool along with an updated montage position to update player B that player A is dead lying on his face. It kinda works but as soon as player B gets within range of player A, player A appears standing up and then snaps to the ground.
I feel there is a better way for what I’m trying to accomplish. What i want to see: player B walks towards player A, when player A appears he is already lying on his face.