Updating a texture by code at every tick?

Wow, guys… no answers? Is this that difficult or even unknown? In another engine that I’m not mentioning to avoid starting the usual ridiculous debate, I can do it with just 2 simple lines of code without impacting FPS at all:


myTexture.LoadRawTextureData(myPixels);
myTexture.Apply();

There has to be a UE4 equivalent for it! I can’t believe it’s not there at all :confused: