How to render a data buffer in game? (e.g. how to display a changing height or influence map)

Thank you for your suggestions! Very helpful :smiley:

When I did some googling earlier I found that this person tried UpdateTextureRegions Updating a texture by code at every tick? - #2 by Pino_of_DFT_Games but since he had poor performance with quite a small texture I didn’t investigate any further. I will give it a try :slight_smile:

I will give option 1 a try as well :slight_smile: When I was googling I came across examples of updating texture data in one batch at runtime e.g. https://www.orfeasel.com/generating-procedural-textures/ but I discounted it since it requires UpdateResources which the above forum post also mentions kills performance completely. That is why I thought that I was totally on the wrong path.