How can I update a replicated variable on the client? I am making a kart select screen and am trying to pass their selected kart to a player’s player state on post login. I am trying to debug and see where I am going wrong. This logic that is in the pictures is my player state class.
I was setting the variable before I joined the session. I saw another post asking something similar to me. I ended up using save games and that allowed me to retrieve the information from the client side.