Steps to Reproduce
- Use the default replication system (not Iris).
- Have a multi-player map which uses WorldPartition (no streaming on server).
- Run dedicated server (with `-traceFile -trace=“frame,bookmarks,net” -netTrace=1`) and connect client to server.
- Load above map and have client player move around causing level streaming.
- View trace in Insights and inspect packet details in Networking tabs.
- Note that `ClientAckUpdateLevelVisibility` (server --> client) and `ServerUpdateLevelVisibility` (client --> server) use lots of bandwidth seemingly on sending `FUpdateLevelVisibilityLevelInfo::PackageName`.