(Might not be a bug)
I posted about this issue here : UpdateFromCompressedFlags in network gameplay repeatedly being called - C++ - Unreal Engine Forums
Is this function in MovementComponent meant to be called all the time, or only when certain Character properties have changed?
It is currently happening for me on clients all the time, even with all key bindings commented out.
The 2 variables it is checking are always false - cos nothing is happening, and so StopJumping() is always being fired.
Is this correct? If so why?
And if not, what could I do to narrow down what is causing this?