I batch re-targeted the free .bvh CMU Motion Capture library to the default UE4 mannequin skeleton. The import instructions are
located in the .zip file if you need them. Some of them have weird glitches, with arms clipping through mesh and other things.
There are just under 2600 animations, some containing thousands of key-frames. I figured this might save someone time,
as you can single out key-frame ranges or just edit the animations to your liking. Included is a spreadsheet that contains short
descriptions of what the mannequin should relatively be up to in the animations.
The frame0 t-pose has knees bent a bit due to the way I had to re-target these, so re-targeting them to a different skeleton
within UE4 may not have desirable results. As long as the default skeleton is used everything should be good.
All of these are completely free to use just for fun or commercially. Credit goes to the original authors of the animations.
(You don’t have to attribute credit to anyone)
Some info here:
V2: All toe curling should be fixed. These animations are in-place only until I
learn how to implement leaving ground with root bone.
Here are all the In-Place animations already loaded into a UE4 project as
.uassets. (To skip long import process)