I am using UMG inside Pawn’s 3D widget to implement a crosshair in VR environment. (Just FYI this image’s color preset is set to white, doesn’t seem to do anything with the result though)
[UMG]
And, I attached this UMG into my pawn’s widget, to implement the 3D widget for VR view.
It works like a charm up to UE 4.12.5 but in the latest 4.13.0, the color just became black, with the alpha channel working somehow.
My assumption is, that this kind of 3D widget is receiving lights from 4.13.0, judging from the other UMG widgets with texts shining bright.
How can I make this work like prior versions? Is there any way to ignore lights for a specific widget?