Like said, there are different kinds of shields, anyway, like Im doing a “simple” player vs player online game that is controlled from a third person camera, I cant do shield protection by real collisions, because it has no sense (you cant move the trace of the weapon, its determined by the animation) so making face blocking is the easiest and less expensive way of doing that.
If youre planning to make a first person fighting game (like chivalry) you will need to make a more accurate blocking system, because in that case the player can alter the trace of his weapon depending on the direction and rotation he´s facing
Great job on this! I was scrolling through the replies and I was wondering, what exactly is “face blocking”? I haven’t really heard that term before, so I’d like to know :rolleyes:
Thanks! Good luck!