Im New to Unreal Engine, I like the idea of programming with nodes, I dont know what Nodes exist to represent code, I tried to modify your example so that when the monster character(JILL) is close to a Unit and starts to attack the unit backs away.
Can u help
Firstly getting the Jill_units location /The Nearest Jill ?
Would you then set a new location target and move to it or maybe a simpler move backwards-no path
I would add a reaction time so that the unit will get hit they cant be god like.
Also how would you add a slight randomness to the Task forces decision to shoot so they dont all shoot at the same time?
For a level of my own using your AI system I would plant Jill_Type ai bots around the level, setting a trigger radius so they only activate once player or task_force units enter that radius.
Also how do u go about making sure the attack animation completes before starting over, want to avoid looping animation too.
if taskforce_unit or player move away the Jill-bot, her attack animation should continue to end then move towards the player/TF
Jills state would need to switch to move to target then back to attack, Can u position TargetPoints from withing the blueprint.
1 more thing can u make it so when objects are placed they number them selves (G-id) that would come in handy for allsorts, We have built menu system hud,Follow /Mini map We just need AI.
If u could comment in the blueprints abit more for beginners, I come from programming background but my pc takes all day to compile engine so I want to learn blueprints ,plus I think its the way forwards.
Is being updated anymore?
I been watching it everyday and not seen any changes.
Many Thanks ,Mince
FoldingCircles@Gmail
these few adjustments will really help