Update Runtime Virtual Texture at runtime


I would like to create some kind of road tool, if possible using RTV. However i found that the RVT never been updated during runtime? Any idea how to?

Sorry for bumping, but really like to know more about RVT

At the moment you cannot re-encode an RVT at runtime.

Yes, you actually can. You can use Material Parameter Collection to change value, and then use node “Invalidate” of Virtual Texture Component (this is the root component of Virtual Texture volume). “invalidate” forces VT to update in real-time, but for some reason for me it worked only with Material Parameter Collection, but not with normal material parameters.