Update Custom Rotation in Simulated Clients

Hi!

Currently I’m Implementing in my proyect this code for Dynamic gravity

Dynamic gravity

The problem I have is that it didn’t have support for networking, so the actual problem is on simulated proxys. They are only trying to match the location but not the new character rotation. I’ve been reading about the flow of update in the simulated proxy Character Movement and Simulated Proxies, so I think the correct way to update the rotation is in UCharacterMovementComponent::SimulateMovement, but I’m not an expert in networking so really I don’t know if there is a better way to do it.

Additionaly I want to say I’m posting my question here and not in the project thread because it looks a bit abandoned