Update 4.7.4 breaks UE4-MultiplayerShootout

After updating from UE 4.7.3 to UE 4.7.4 I created a new “UE4-MultiplayerShootout” project. This project crashes UE4Editor while loading. From stack trace it looks like something goes wrong while compiling blueprints. same happened when I opened an instance of project that was created, and worked, using UE 4.7.3.

(Crash reported using Unreal Engine 4 Crash Reporter.)

Hi amcofi,

We’re aware of this issue, and have a bug report in our database for it (UE-13250). Thanks for your report!

Any idea how soon this will be fixed? I was right in middle of actually understanding how to get multiplayer networking to work before I updated yesterday. I have missiles hitting client, but didn’t get to recreate respawn in my own game and now I can’t see sample code… :-/

EDIT: Actually, I realized that my home tower hadn’t been updated yet so I came home and did a screenshot of necessary section. If anyone needs to see it, link below…

It should be very soon. Possibly this week, maybe next week. We don’t have an absolute date for it yet, but it’s being tested now.