After updating from UE 4.7.3 to UE 4.7.4 I created a new “UE4-MultiplayerShootout” project. This project crashes UE4Editor while loading. From stack trace it looks like something goes wrong while compiling blueprints. same happened when I opened an instance of project that was created, and worked, using UE 4.7.3.
(Crash reported using Unreal Engine 4 Crash Reporter.)
Any idea how soon this will be fixed? I was right in middle of actually understanding how to get multiplayer networking to work before I updated yesterday. I have missiles hitting client, but didn’t get to recreate respawn in my own game and now I can’t see sample code… :-/
EDIT: Actually, I realized that my home tower hadn’t been updated yet so I came home and did a screenshot of necessary section. If anyone needs to see it, link below…