Hi
I created a UPaperFlipbookComponent in my playercontroller in order to display a waypoint for my pawn.
My problem is that the FlipookComponent is invisible in game.
MyPlayerController.cpp:
static ConstructorHelpers::FObjectFinder<UPaperFlipbook> Flipbook(TEXT("/Game/Textures/FB_WP"));
Waypoint = CreateDefaultSubobject<UPaperFlipbookComponent>(TEXT("Waypoint"));
Waypoint->SetFlipbook(Flipbook.Object);
Waypoint->AttachTo(RootComponent);
there is the same problem with the FlipbookActor if i drag and drop it into the level during PIE