I am making a custom editor plugin and have a custom asset called UQuestAsset that can be created in the content browser. I can create new quests inside the browser and they work fine.
My issue is that inside the UQuestAsset I have a property:
UPROPERTY() UQuest* Quest;
When I run a PIE session the Quest pointer is valid and works great. The problem is that in standalone/packaged, the Quest pointer is null and cannot be used. It appears that it doesn’t get saved when I run the game in standalone. All the other UPROPERTY()'s in the asset get saved, i’m assuming the issue is because UQuest is a UObject.
I need some way of saving the Quest object inside my Quest Asset class so that it stays valid and can be used in a packaged game.
Does anyone know how to do this? Thank you for your time!