As you can see, I added a brick texture to my floor and now I have HUGE bricks. How do I prevent this?
Thanks in Advance!
This is quite a simple fix really. You’ll have to go into the material and put a “TextureCoord” node fed into the “UV’s” input of the texture node. Then, you can change the scaling in the TextureCoord node ![]()
Thanks!
Wish that was the default behavior, but oh, well.
No problem! I’d set this as the answer just in case any other new users need to know how to fix this problem ![]()
Done deal ![]()
Ahah, thanks buddy

