Hello everybody,
I’m having an issue with reflections on a material I imported from Substance Designer. I wanted to realize a night scene, so I removed every light source except for the SkySphere and SkyLight. I don’t understand why but the water is reflecting something that doesn’t exist since there is no light source above the scene that could cause such reflections. I used the same material painted on a mesh (with vertex paint) in the whole scene, and I get the reflection in the whole scene. If I delete the SkyLight then there are no more reflections, but the scene becomes completely black. You can see the issue in the picture.
https://forums.unrealengine.com/filedata/fetch?filedataid=126558&type=thumb
Any suggestion will be really appreciated, thanks in advance!
Regards.