Hello,
We seem to have encountered some unwanted behaviour when importing certain curves from our animation fbx assets into Unreal. Some of these curves don’t have keys from the very first frame, but the UE import seems to ignore those non-keyed frames and starts plotting the curve from the first key it finds, creating an unwanted offset:
This is the curve in the fbx asset (animation starts from the green slider):
[Image Removed]
This is the curve after importing the animation in UE:
[Image Removed]
We were wondering if this is a known issue or if we are missing anything in the import options to prevent this?
Thank you and kind regards.