Hi,
Wondering if anyone could help. We’re working on our project foliage at the moment and having some troubles with the loding. We’ve set up the foliage with 3 lods with manually set transition distances. But both in the editor and in the map the foliage seems to “morph” from lod0 to lod1 way too early - before it gets to the transition distance. Please see attached video link:
It doesn’t do this morphing when we only have a single lod, but when we do it starts morphing into lod1 almost immediately making the foliage disappear. So just wondering is this an advanced UE4 feature that tries to smooth transitions between lods? Is there a way to stop it occurring, or any settings to stop it starting so early…
Many thanks,
Bruce