Unwanted baked shadow on Geometry Collections

My Geometry Collections do have unwanted baked shadows when using Vulkan or ES3.1 as shading models. All my light sources are set to dynamic, the static lightning is turned off and force no precomputed shaders is checked.

Once I destroy a geometry collection, the debris chunks keeps the shadow it has before it was destroyed.
Current shadow:

Intended shadow with Vulkan (this is using shading model 6)

How can I remove these static shadows?

Hey! Did you ever find an explanation or a solution to this? Seems like I’m having the same problem and your post is literally the only one I can find, on this issue.

Hey fellas!
@vlad.serbanescu11 @WanderingDino
Have you guys found the solution?

Hi! I couldn’t find a solution anywhere so I ended up abandoning chaos.