My Geometry Collections do have unwanted baked shadows when using Vulkan or ES3.1 as shading models. All my light sources are set to dynamic, the static lightning is turned off and force no precomputed shaders is checked.
Once I destroy a geometry collection, the debris chunks keeps the shadow it has before it was destroyed.
Current shadow:
Intended shadow with Vulkan (this is using shading model 6)
How can I remove these static shadows?