In two consecutive, during which up to 14k 380byte uobjects are allocated, added to root set, processed in parallel tasks, removed from root set and destroyed. In the end of EndPlay() call tracked memory drops, and untracked rises for nearly identical amounts.
I checked my plugin code and added custom tag llm scopes everywhere i could.
Memory tracking shows this, so i assume i did release all the memory i could.
Is there anything i can do to track this memory? Or does the engin use some sort of memory caching, and if so, can i manually purge said cache?