I have long wanted to make Unreal one of my main tools.
Now I dont know anymore. The program crashes all the time, on all four machines I work on. Both at work and at home. There seems to be no connection between what goes wrong. New stuff all the time. If I try to reuse material, they crash when I replace the textures. Or it simply just doesnt work. The list is long.
In the beginning I filled out the crash form and described as best I can what led up to the crash.
Now I no longer bother.
Everything is very unpredictable.
It’s sad because I’m a big fan of the Unreal universe.
I make information graphics and rely on being able to trust my programs without being let down several times a day.
I am a fairly new user with simple needs, but I can only imagine what it’s like for people who have big and complicated scenes.
For the record I use many other heavy graphics applications without any crashing. C4D/Redshift, Substance, everything from Adobe, Zbrush
I’m writing this because I wonder how others experience Unreal Engine in daily use?
Well, all it requires is to check a few pages in a major forum category (e.g., Rendering, Content Creation, Feedback) and see the vast number of ‘crash’ posts versus asking how to do something that’s more complex than opening the program. I tried opening 4.24.2 today, and it froze at 45%, which 4.23.1 was doing before and then stopped mysteriously. The new version was working before, and today it didn’t, and I was opening a scene I worked on the other day in it. It’s also opening a new scene with a popup saying “256 MiB” is required per texture or something because resolution is set to 2048. Is it MB as in megabytes, or MiB as in Millibytes, lol, I’m guessing megabytes…so it’s really bizarre how rampant and dysfunctional the application is in lieu of trying to do basic things. I no longer submit bug reports either. Almost every time I post one in the forum, there’s no response or not sufficient and workable help. It’s probably because of what you’re saying, that it is not easy or discernible what is really happening to produce the errors, bugs, and issues. I would rather use CryEngine, but for some reason there’s a rendering problem on the laptop I use with red / blue lines contouring the graphics of the sky and water that I couldn’t get rid of through a slew of settings I changed and attempts at troubleshooting. One of the problems I think with Unreal (this is a hypothesis at least) is the initial or default settings are not correct for creating a new project, and may be the cause of at least some of the crashes and stalls of opening the application.
That doesn’t sound good. A bit strange really. “Everyone” talks about wanting to go to Unreal and enjoy themselves in real time. I haven’t heard any talk about how unstable it is. Until now.
Yeah. It’s amazing the number of games that were created using UE. Games with some of the best graphics and playability. And lots of those were old versions of UE, at least by a year or so for some.