I am attempting to use the Voice module of UE with little success. I am left with unresolved symbols (“unresolved external symbol”, inability to find the symbol in any linked library as I understand it), all stemming from FVoiceModule.
I added “Voice” to the PublicDependencyModuleNames field of *.Build.cs file for the project, as instructed by other sources. In order to have the headers show up properly I also had to add “Voice/Public” to PublicIncludePaths.
Will someone tell me what I am doing wrong? I am only just starting out with UE and coming from CMake.