UE 4.11.1, Windows, Source version.
This code causes a linking error
FSpriteDrawCallRecord DrawCall;
DrawCall.BuildFromSprite(SpriteToSend);
And yes, I do have Paper2D
in the module dependencies. All other Paper2D stuff works just fine, it’s only calling this function causes linker to fail.
EDIT: I’ve fixed the linker error by adding PAPER2D_API
toFSpriteDrawCallRecord
: https://github.com/EpicGames/UnrealEngine/pull/2284