Hello,
I’m getting unresolved external symbol errors when trying to compile my editor module.
I posted my Build.cs and output of build command with -verbose option to this gist:
https://gist.github.com/Shirty/6d686d29216004c9657bf036534f1aa8
I noticed there is no “Detected UObject module: PropertyEditor” line, it seems like all modules should get this?
What could I be doing wrong?
Thank you,
Seb
So the way I accessed the module was like this:
FPropertyEditorModule PropertyModule = FModuleManager::LoadModuleChecked<FPropertyEditorModule(TEXT("PropertyEditor"));
I should have defined a reference like so:
FPropertyEditorModule& PropertyModule = FModuleManager::LoadModuleChecked<FPropertyEditorModule(TEXT("PropertyEditor"));
So I understand how this is bad and why i want a reference to the object but i’m still confused at exactly how it produced said compile error.
Will leave it at that though and not look into this in detail.