UnrealVersionSelector Resource.h is generated with garbage data

I am working on a C++ project in Windows UE4 and have encountered a perplexing issue. If I attempt to compile I get build errors: " ‘0x2xxx’: this character is not allowed in an identifier " in “Engine/Source/Programs/UnrealVersionSelector/Private/Windows/Resources/Resource.h” the file itself is polluted with some garbage data.
Sample: http://pastebin.com/M5MFC94h

I have tried regenerating the project files but the Resource.h that is generated is the same. Has anyone encountered similar issues?

Did you manage to fix the issue? Seems like we`re the only one.