UnrealHeaderTool failed for target 'ProjectName', failing to generate plugin header

Hello Everyone,

Has one face the below issue, if so please kindly share us on how to resolve it.

1>------ Build started: Project: UE4, Configuration: BuiltWithUnrealBuildTool Win32 ------
2>------ Build started: Project: VRDO_V2, Configuration: Development_Editor x64 ------
2>Creating makefile for VRDO_V2Editor (no existing makefile)
2>Performing full C++ include scan (no include cache file)
2>Using Visual Studio 2017 14.16.27023 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023) and Windows 10.0.16299.0 SDK (C:\Program Files (x86)\Windows Kits\10).
2>Parsing headers for VRDO_V2Editor
2> Running UnrealHeaderTool “C:\Users\VR\Downloads\droneVR-master\OffBoard\VirtualRealityDroneOperator-master\VRDO_V2 4.20\VRDO_V2.uproject” “C:\Users\VR\Downloads\droneVR-master\OffBoard\VirtualRealityDroneOperator-master\VRDO_V2 4.20\Intermediate\Build\Win64\VRDO_V2Editor\Development\VRDO_V2Editor.uhtmanifest” -LogCmds=“loginit warning, logexit warning, logdatabase error” -Unattended -WarningsAsErrors -installed
2>C:/Program Files/Epic Games/UE_4.20/Engine/Plugins/Runtime/Oculus/OculusVR/Source/OculusHMD/Public/OculusFunctionLibrary.h(27) : LogEnum: Error: Enum name collision: ‘ETrackedDeviceType::None’ is in both ‘/Script/OculusHMD.ETrackedDeviceType’ and ‘/Script/OptitrackOculusHMD.ETrackedDeviceType’
2>C:/Program Files/Epic Games/UE_4.20/Engine/Plugins/Runtime/Oculus/OculusVR/Source/OculusHMD/Public/OculusFunctionLibrary.h(27) : LogEnum: Error: Enum name collision: ‘ETrackedDeviceType::HMD’ is in both ‘/Script/OculusHMD.ETrackedDeviceType’ and ‘/Script/OptitrackOculusHMD.ETrackedDeviceType’
2>C:/Program Files/Epic Games/UE_4.20/Engine/Plugins/Runtime/Oculus/OculusVR/Source/OculusHMD/Public/OculusFunctionLibrary.h(27) : LogEnum: Error: Enum name collision: ‘ETrackedDeviceType::LTouch’ is in both ‘/Script/OculusHMD.ETrackedDeviceType’ and ‘/Script/OptitrackOculusHMD.ETrackedDeviceType’
2>C:/Program Files/Epic Games/UE_4.20/Engine/Plugins/Runtime/Oculus/OculusVR/Source/OculusHMD/Public/OculusFunctionLibrary.h(27) : LogEnum: Error: Enum name collision: ‘ETrackedDeviceType::RTouch’ is in both ‘/Script/OculusHMD.ETrackedDeviceType’ and ‘/Script/OptitrackOculusHMD.ETrackedDeviceType’
2>C:/Program Files/Epic Games/UE_4.20/Engine/Plugins/Runtime/Oculus/OculusVR/Source/OculusHMD/Public/OculusFunctionLibrary.h(27) : LogEnum: Error: Enum name collision: ‘ETrackedDeviceType::Touch’ is in both ‘/Script/OculusHMD.ETrackedDeviceType’ and ‘/Script/OptitrackOculusHMD.ETrackedDeviceType’
2>C:/Program Files/Epic Games/UE_4.20/Engine/Plugins/Runtime/Oculus/OculusVR/Source/OculusHMD/Public/OculusFunctionLibrary.h(27) : LogEnum: Error: Enum name collision: ‘ETrackedDeviceType::DeviceObjectZero’ is in both ‘/Script/OculusHMD.ETrackedDeviceType’ and ‘/Script/OptitrackOculusHMD.ETrackedDeviceType’
2>C:/Program Files/Epic Games/UE_4.20/Engine/Plugins/Runtime/Oculus/OculusVR/Source/OculusHMD/Public/OculusFunctionLibrary.h(27) : LogEnum: Error: Enum name collision: ‘ETrackedDeviceType::All’ is in both ‘/Script/OculusHMD.ETrackedDeviceType’ and ‘/Script/OptitrackOculusHMD.ETrackedDeviceType’
2>C:/Program Files/Epic Games/UE_4.20/Engine/Plugins/Runtime/Oculus/OculusVR/Source/OculusHMD/Public/OculusFunctionLibrary.h(30): error : struct: ‘HmdUserProfileField’ conflicts with another type of the same name defined at C:\Program Files\Epic Games\UE_4.20\Engine\Plugins\Optitrack\OptitrackOculusVR\Source\OptitrackOculusHMD\Public\OculusFunctionLibrary.h(29)
2>EXEC : error : UnrealHeaderTool failed for target ‘VRDO_V2Editor’ (platform: Win64, module info: C:\Users\VR\Downloads\droneVR-master\OffBoard\VirtualRealityDroneOperator-master\VRDO_V2 4.20\Intermediate\Build\Win64\VRDO_V2Editor\Development\VRDO_V2Editor.uhtmanifest, exit code: OtherCompilationError (5)).
2>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets(44,5): error MSB3075: The command ““C:\Program Files\Epic Games\UE_4.20\Engine\Build\BatchFiles\Build.bat” VRDO_V2Editor Win64 Development “C:\Users\VR\Downloads\droneVR-master\OffBoard\VirtualRealityDroneOperator-master\VRDO_V2 4.20\VRDO_V2.uproject” -WaitMutex -FromMsBuild” exited with code 5. Please verify that you have sufficient rights to run this command.
2>Done building project “VRDO_V2.vcxproj” – FAILED.
========== Build: 1 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========

Severity Code Description Project File Line Suppression State
Error MSB3075 The command ““C:\Program Files\Epic Games\UE_4.20\Engine\Build\BatchFiles\Build.bat” VRDO_V2Editor Win64 Development “C:\Users\VR\Downloads\droneVR-master\OffBoard\VirtualRealityDroneOperator-master\VRDO_V2 4.20\VRDO_V2.uproject” -WaitMutex -FromMsBuild” exited with code 5. Please verify that you have sufficient rights to run this command. VRDO_V2 C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets 44
Error struct: ‘HmdUserProfileField’ conflicts with another type of the same name defined at C:\Program Files\Epic Games\UE_4.20\Engine\Plugins\Optitrack\OptitrackOculusVR\Source\OptitrackOculusHMD\Public\OculusFunctionLibrary.h(29) VRDO_V2 C:\Program Files\Epic Games\UE_4.20\Engine\Plugins\Runtime\Oculus\OculusVR\Source\OculusHMD\Public\OculusFunctionLibrary.h 30
Error UnrealHeaderTool failed for target ‘VRDO_V2Editor’ (platform: Win64, module info: C:\Users\VR\Downloads\droneVR-master\OffBoard\VirtualRealityDroneOperator-master\VRDO_V2 4.20\Intermediate\Build\Win64\VRDO_V2Editor\Development\VRDO_V2Editor.uhtmanifest, exit code: OtherCompilationError (5)). VRDO_V2 C:\Users\VR\Downloads\droneVR-master\OffBoard\VirtualRealityDroneOperator-master\VRDO_V2 4.20\Intermediate\ProjectFiles\EXEC 1

I also ran with VS17 for an clean build, where it gave no success.