UnrealGameSync Bug with Reading Column Weights from Config Files

Hi, found that UGS incorrectly reads the “Weight” setting from its ConfigObject for its column headers in UpdateColumnSettings(). The two issues that I found are that:

  1. The column weight is a float, but ConfigObject has no floating point overload for its GetValue() functions. As a result, its reading the column weight as an integer.
  2. The default value for the read is “_minColumnWidths[column.Index]”, but that should most likely be “_columnWeights[column.Index]”.

Cheers,

Peter

Hi,

Sorry for the extra long delay and thanks for reporting. I created a JIRA to track the issue: https://issues.unrealengine.com/issue/UE-324521. It still present in 5.6. The link to the issue needs to be approved, but it should become available around Monday in case you wanted to follow it up.

Regards,

Patrick

Thank you for the update Patrick!