Hi there,
just wanted to know if it’s possible if using UnrealFrontend to build a multiplayer game to set a new name for the client executable.
Now I’ve a configuration like this:
using UnrealBuildTool;
using System.Collections.Generic;
[SupportedPlatforms(UnrealPlatformClass.Desktop)]
public class GameClientTarget : TargetRules
{
public GameClientTarget(TargetInfo Target) : base(Target)
{
Type = TargetType.Client;
ExtraModuleNames.Add("Game");
bUseLoggingInShipping = true;
}
}
I’ve found the name property aswell, but this doesn’t change the name of the executeable. It’s just stay like this: “GameClient.exe” but I just want to have “Game.exe”
Thanks in advance!