UnrealFrontEnd Executable Game Name

Hi there,

just wanted to know if it’s possible if using UnrealFrontend to build a multiplayer game to set a new name for the client executable.

Now I’ve a configuration like this:

using UnrealBuildTool;
using System.Collections.Generic;

[SupportedPlatforms(UnrealPlatformClass.Desktop)]
public class GameClientTarget : TargetRules
{ 
	public GameClientTarget(TargetInfo Target) : base(Target)
    {
	    Type = TargetType.Client;
        ExtraModuleNames.Add("Game");
        bUseLoggingInShipping = true;
    }
}

I’ve found the name property aswell, but this doesn’t change the name of the executeable. It’s just stay like this: “GameClient.exe” but I just want to have “Game.exe”

Thanks in advance!