I have a program in open3d that render a random cloud with 1million points and show it in 20fps.
My question is:
Can I do the same in unreal engine? and will it work at high fps?
im new to unreal engine and i saw that i can run a cloud with a ply format, but i dont know if it will run in high fps(atleast 50) because im new.
does anyone tried to run a cloud like that and got result on the fps?