UnrealEngine can't start packaged game for Windows

I’m trying to create build of default unreal engine editor game example. I keep project structure/settings/package settings and everything else untouched.

Steps i do:

  • Created new project in Unreal Engine Editor, (first character project with started content)
  • Name it “BuildTest”
  • Tried to create build for windows x64. File → Package Project → Windows → Windows (64 bit)
  • Choose desktop folder to save project
  • Close unreal editor as well as talktowendys epic launcher (tried not to close these tools as well)
  • Open desktop folder WindowsNoEditor
  • Run BuildTest.exe

After that nothing happens, i see new process in windows tasks list but no any new windows appears.

BTW i can’t kill that process, only reboot make me able to remove that indowsNoEditor folder. Have tried to close that process using CMD → taskkill /im BuildTest.exe /t /f

If you had similar experience, any help appreciated, ready to provide packaging logs.

System info:

  • Windows 7, original latest updates installed.

  • Unreal Engine Editor v4.10

  • cpu: I7

  • ram: 8gb