Running C:/Program Files/Epic Games/UE_5.1/Engine/Build/BatchFiles/Build.bat Development Win64 -Project=“C:/Users/yajun/OneDrive/바탕 화면/HelloUnreal2/HelloUnreal2.uproject” -TargetType=Editor -Progress -NoEngineChanges -NoHotReloadFromIDE
Running UnrealBuildTool: dotnet “…..\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll” Development Win64 -Project=“C:/Users/yajun/OneDrive/???ȭ??HelloUnreal2/HelloUnreal2.uproject” -TargetType=Editor -Progress -NoEngineChanges -NoHotReloadFromIDE
Log file: C:\Users\yajun\AppData\Local\UnrealBuildTool\Log.txt
Creating makefile for HelloUnreal2Editor (no existing makefile)
@progress push 5%
Parsing headers for HelloUnreal2Editor
Running Internal UnrealHeaderTool “C:\Users\yajun\OneDrive???ȭ??HelloUnreal2\HelloUnreal2.uproject” “C:\Users\yajun\OneDrive???ȭ??HelloUnreal2\Intermediate\Build\Win64\HelloUnreal2Editor\Development\HelloUnreal2Editor.uhtmanifest” -WarningsAsErrors -installed
Total of 4 written
Reflection code generated for HelloUnreal2Editor in 0.5627308 seconds
@progress pop
Building HelloUnreal2Editor…
Using Visual Studio 2022 14.36.32532 toolchain (C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.36.32532) and Windows 10.0.22000.0 SDK (C:\Program Files (x86)\Windows Kits\10).
Determining max actions to execute in parallel (14 physical cores, 20 logical cores)
Executing up to 14 processes, one per physical core
Building 9 actions with 9 processes…
[1/9] Resource Default.rc2
[2/9] Compile SharedPCH.Engine.ShadowErrors.cpp
c1xx: fatal error C1083: ??? ??? ?? ??? ?? ???ϴ? ‘C:\Users\yajun\OneDrive\바탕 ??면\HelloUnreal2\Intermediate\Build\Win64\HelloUnreal2Editor\Development\Engine\SharedPCH.Engine.ShadowErrors.h.pch’: Invalid argument
[3/9] Compile HelloUnreal2.init.gen.cpp cancelled
[4/9] Compile HelloUnreal2.cpp cancelled
[5/9] Compile HelloUnreal2GameModeBase.gen.cpp cancelled
[6/9] Compile HelloUnreal2GameModeBase.cpp cancelled
[7/9] Link UnrealEditor-HelloUnreal2.dll cancelled
[8/9] Link UnrealEditor-HelloUnreal2.lib cancelled
[9/9] WriteMetadata HelloUnreal2Editor.target cancelled