[Unreal5.3] metaball material problem

Would be great if anyone know how to solve this problem.
this metaball material made in unreal 5.3, use the DistanceToNearestSurface node. the problem is it can only be affected by environment object with other materials, the two object with this same metaball material , can not affect each other. (seen pic1./pic.2)

solved now, i shouldnt use translucent mode

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