Hello everyone!
For some reason my unreal wont build my project…
Build.cs
using UnrealBuildTool;
public class Checkers : ModuleRules
{
public Checkers(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "UMG", "Slate", "SlateCore", "ApexDestruction" });
PrivateDependencyModuleNames.AddRange(new string[] { });
// Uncomment if you are using Slate UI
PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
// Uncomment if you are using online features
// PrivateDependencyModuleNames.Add("OnlineSubsystem");
// To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true
}
}
Build log:
UATHelper: Packaging (Windows (64-bit)): Running AutomationTool...
UATHelper: Packaging (Windows (64-bit)): Parsing command line: -ScriptsForProject=G:/Checkers/Checkers/Checkers.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=G:/Checkers/Checkers/Checkers.uproject -cook -stage -archive -archivedirectory=G:/Checkers/Build -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs
-nodebuginfo -targetplatform=Win64 -build -utf8output
UATHelper: Packaging (Windows (64-bit)): Setting up ProjectParams for G:\Checkers\Checkers\Checkers.uproject
UATHelper: Packaging (Windows (64-bit)): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows (64-bit)): Running: D:\UE_4.18\Engine\Binaries\DotNET\UnrealBuildTool.exe Checkers Win64 Development -Project=G:\Checkers\Checkers\Checkers.uproject G:\Checkers\Checkers\Checkers.uproject -NoUBTMakefiles -remoteini="G:\Checkers\Checkers" -skipdeploy -noxge -generatemanifest -NoHotReload
UATHelper: Packaging (Windows (64-bit)): Using 'git status' to determine working set for adaptive non-unity build.
UATHelper: Packaging (Windows (64-bit)): Took 1.220171s to run UnrealBuildTool.exe, ExitCode=0
UATHelper: Packaging (Windows (64-bit)): Running: D:\UE_4.18\Engine\Binaries\DotNET\UnrealBuildTool.exe Checkers Win64 Development -Project=G:\Checkers\Checkers\Checkers.uproject G:\Checkers\Checkers\Checkers.uproject -NoUBTMakefiles -remoteini="G:\Checkers\Checkers" -skipdeploy -noxge -NoHotReload -ignorejunk
UATHelper: Packaging (Windows (64-bit)): Using 'git status' to determine working set for adaptive non-unity build.
UATHelper: Packaging (Windows (64-bit)): Parsing headers for Checkers
UATHelper: Packaging (Windows (64-bit)): Running UnrealHeaderTool "G:\Checkers\Checkers\Checkers.uproject" "G:\Checkers\Checkers\Intermediate\Build\Win64\Checkers\Development\Checkers.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed
UATHelper: Packaging (Windows (64-bit)): Reflection code generated for Checkers in 8.4047398 seconds
UATHelper: Packaging (Windows (64-bit)): Performing 21 actions (4 in parallel)
UATHelper: Packaging (Windows (64-bit)): UELinkerFixups.cpp
UATHelper: Packaging (Windows (64-bit)): SharedPCH.Engine.cpp
UATHelper: Packaging (Windows (64-bit)): PlayerPawn.cpp
UATHelper: Packaging (Windows (64-bit)): GameManager.gen.cpp
UATHelper: Packaging (Windows (64-bit)): CheckerboardManager.cpp
UATHelper: Packaging (Windows (64-bit)): GameManager.cpp
UATHelper: Packaging (Windows (64-bit)): CheckerboardManager.gen.cpp
UATHelper: Packaging (Windows (64-bit)): MyUserWidget.cpp
UATHelper: Packaging (Windows (64-bit)): GridPiece.cpp
UATHelper: Packaging (Windows (64-bit)): CheckerPiece.cpp
UATHelper: Packaging (Windows (64-bit)): CheckerPiece.gen.cpp
UATHelper: Packaging (Windows (64-bit)): GridPiece.gen.cpp
UATHelper: Packaging (Windows (64-bit)): MyPlayerController.gen.cpp
UATHelper: Packaging (Windows (64-bit)): MyUserWidget.gen.cpp
UATHelper: Packaging (Windows (64-bit)): MyPlayerController.cpp
UATHelper: Packaging (Windows (64-bit)): PlayerPawn.gen.cpp
UATHelper: Packaging (Windows (64-bit)): Card.gen.cpp
UATHelper: Packaging (Windows (64-bit)): Card.cpp
UATHelper: Packaging (Windows (64-bit)): Checkers.cpp
UATHelper: Packaging (Windows (64-bit)): Checkers.init.gen.cpp
UATHelper: Packaging (Windows (64-bit)): [21/21] Link Checkers.exe
UATHelper: Packaging (Windows (64-bit)): LINK : fatal error LNK1181: cannot open input file 'libfbxsdk-md.lib'
UATHelper: Packaging (Windows (64-bit)): ERROR: UBT ERROR: Failed to produce item: G:\Checkers\Checkers\Binaries\Win64\Checkers.exe
UATHelper: Packaging (Windows (64-bit)): Total build time: 116.21 seconds (Local executor: 0.00 seconds)
UATHelper: Packaging (Windows (64-bit)): Took 116.395101s to run UnrealBuildTool.exe, ExitCode=5
UATHelper: Packaging (Windows (64-bit)): ERROR: Command failed (Result:5): D:\UE_4.18\Engine\Binaries\DotNET\UnrealBuildTool.exe Checkers Win64 Development -Project=G:\Checkers\Checkers\Checkers.uproject G:\Checkers\Checkers\Checkers.uproject -NoUBTMakefiles -remoteini="G:\Checkers\Checkers" -skipdeploy -noxge -NoHotReload -ignorejunk. See logfile for deta
ils: 'UnrealBuildTool-2018.01.14-23.08.08.txt'
UATHelper: Packaging (Windows (64-bit)): (see C:\Users\Joe\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE_4.18\UAT_Log.txt for full exception trace)
UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=5 (5)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults: Error: Unknown Error
If anyone has any ideas I would really appreciate it! Its for a University project that due in a couple of weeks! Hopefully someone can help! It compiles in editor
Thanks in advance,
Joe