Unreal Wont build project

Hello everyone!

For some reason my unreal wont build my project…
Build.cs
using UnrealBuildTool;

public class Checkers : ModuleRules
{
	public Checkers(ReadOnlyTargetRules Target) : base(Target)
	{
		PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
	
		PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "UMG", "Slate", "SlateCore", "ApexDestruction" });

		PrivateDependencyModuleNames.AddRange(new string[] {  });

		// Uncomment if you are using Slate UI
		 PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
		
		// Uncomment if you are using online features
		// PrivateDependencyModuleNames.Add("OnlineSubsystem");

		// To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true
	}
}

Build log:

UATHelper: Packaging (Windows (64-bit)): Running AutomationTool...
UATHelper: Packaging (Windows (64-bit)): Parsing command line: -ScriptsForProject=G:/Checkers/Checkers/Checkers.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=G:/Checkers/Checkers/Checkers.uproject -cook -stage -archive -archivedirectory=G:/Checkers/Build -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs 
-nodebuginfo -targetplatform=Win64 -build -utf8output
UATHelper: Packaging (Windows (64-bit)): Setting up ProjectParams for G:\Checkers\Checkers\Checkers.uproject
UATHelper: Packaging (Windows (64-bit)): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows (64-bit)): Running: D:\UE_4.18\Engine\Binaries\DotNET\UnrealBuildTool.exe Checkers Win64 Development -Project=G:\Checkers\Checkers\Checkers.uproject  G:\Checkers\Checkers\Checkers.uproject -NoUBTMakefiles  -remoteini="G:\Checkers\Checkers" -skipdeploy -noxge -generatemanifest -NoHotReload
UATHelper: Packaging (Windows (64-bit)):   Using 'git status' to determine working set for adaptive non-unity build.
UATHelper: Packaging (Windows (64-bit)): Took 1.220171s to run UnrealBuildTool.exe, ExitCode=0
UATHelper: Packaging (Windows (64-bit)): Running: D:\UE_4.18\Engine\Binaries\DotNET\UnrealBuildTool.exe Checkers Win64 Development -Project=G:\Checkers\Checkers\Checkers.uproject  G:\Checkers\Checkers\Checkers.uproject -NoUBTMakefiles  -remoteini="G:\Checkers\Checkers" -skipdeploy -noxge -NoHotReload -ignorejunk
UATHelper: Packaging (Windows (64-bit)):   Using 'git status' to determine working set for adaptive non-unity build.
UATHelper: Packaging (Windows (64-bit)):   Parsing headers for Checkers
UATHelper: Packaging (Windows (64-bit)):     Running UnrealHeaderTool "G:\Checkers\Checkers\Checkers.uproject" "G:\Checkers\Checkers\Intermediate\Build\Win64\Checkers\Development\Checkers.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed
UATHelper: Packaging (Windows (64-bit)):   Reflection code generated for Checkers in 8.4047398 seconds
UATHelper: Packaging (Windows (64-bit)):   Performing 21 actions (4 in parallel)
UATHelper: Packaging (Windows (64-bit)):   UELinkerFixups.cpp
UATHelper: Packaging (Windows (64-bit)):   SharedPCH.Engine.cpp
UATHelper: Packaging (Windows (64-bit)):   PlayerPawn.cpp
UATHelper: Packaging (Windows (64-bit)):   GameManager.gen.cpp
UATHelper: Packaging (Windows (64-bit)):   CheckerboardManager.cpp
UATHelper: Packaging (Windows (64-bit)):   GameManager.cpp
UATHelper: Packaging (Windows (64-bit)):   CheckerboardManager.gen.cpp
UATHelper: Packaging (Windows (64-bit)):   MyUserWidget.cpp
UATHelper: Packaging (Windows (64-bit)):   GridPiece.cpp
UATHelper: Packaging (Windows (64-bit)):   CheckerPiece.cpp
UATHelper: Packaging (Windows (64-bit)):   CheckerPiece.gen.cpp
UATHelper: Packaging (Windows (64-bit)):   GridPiece.gen.cpp
UATHelper: Packaging (Windows (64-bit)):   MyPlayerController.gen.cpp
UATHelper: Packaging (Windows (64-bit)):   MyUserWidget.gen.cpp
UATHelper: Packaging (Windows (64-bit)):   MyPlayerController.cpp
UATHelper: Packaging (Windows (64-bit)):   PlayerPawn.gen.cpp
UATHelper: Packaging (Windows (64-bit)):   Card.gen.cpp
UATHelper: Packaging (Windows (64-bit)):   Card.cpp
UATHelper: Packaging (Windows (64-bit)):   Checkers.cpp
UATHelper: Packaging (Windows (64-bit)):   Checkers.init.gen.cpp
UATHelper: Packaging (Windows (64-bit)):   [21/21] Link Checkers.exe
UATHelper: Packaging (Windows (64-bit)):   LINK : fatal error LNK1181: cannot open input file 'libfbxsdk-md.lib'
UATHelper: Packaging (Windows (64-bit)):   ERROR: UBT ERROR: Failed to produce item: G:\Checkers\Checkers\Binaries\Win64\Checkers.exe
UATHelper: Packaging (Windows (64-bit)):   Total build time: 116.21 seconds (Local executor: 0.00 seconds)
UATHelper: Packaging (Windows (64-bit)): Took 116.395101s to run UnrealBuildTool.exe, ExitCode=5
UATHelper: Packaging (Windows (64-bit)): ERROR: Command failed (Result:5): D:\UE_4.18\Engine\Binaries\DotNET\UnrealBuildTool.exe Checkers Win64 Development -Project=G:\Checkers\Checkers\Checkers.uproject  G:\Checkers\Checkers\Checkers.uproject -NoUBTMakefiles  -remoteini="G:\Checkers\Checkers" -skipdeploy -noxge -NoHotReload -ignorejunk. See logfile for deta
ils: 'UnrealBuildTool-2018.01.14-23.08.08.txt' 
UATHelper: Packaging (Windows (64-bit)):        (see C:\Users\Joe\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE_4.18\UAT_Log.txt for full exception trace)
UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=5 (5)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults: Error: Unknown Error

If anyone has any ideas I would really appreciate it! Its for a University project that due in a couple of weeks! Hopefully someone can help! It compiles in editor

Thanks in advance,
Joe