Hi, I’m having a problem with a flickering screen (see the YouTube link).
I have set the engine scalability of post-processing to high and then noticed this happening.
I tried turning off auto exposure, didn’t work.
I tried to isolate a room within the level by walls and paid attention that there was no light what so ever shining into the room and the problem still persisted.
I tried to set the post process min and max to both 1, that didn’t work either.
I tried to recreate the problem in another first person template but it did not work.
I tried to solve it by deleting any kind of fog and/or emitter but it didn’t work.
The only “solution” I found so far is to turn off anti-aliasing or set it to medium in the settings. But that is definitely not satisfactory and I’d like to know whether anyone knows what is causing it and how to solve it.
And the main problem is that it is also occurring in the build.
Does anyone have a solution for that?
I don’t know if it is relevant but I am using 4.24.
There you can see the problem: