Hi,
I develop in VR with Unreal. Everything worked fine before yesterday. I did a Graphics Driver Update and some updates for Windows 11 and also updated Unreal to the newest Version for 5.1 and 5.2. Since then when I try to start a VR Project of any kind (also tried the VR Template) Unreal begins to load and when it hits 35% it stops and then crashed without any error message. The last entries in the log are
[2023.06.06-10.41.16:207][ 0]LogHMD: OpenXRHMDModule::InitInstance using DefaultLoader.
[2023.06.06-10.41.16:216][ 0]LogHMD: Optional extension XR_KHR_vulkan_swapchain_format_list is not available
[2023.06.06-10.41.16:216][ 0]LogHMD: Optional extension XR_VARJO_quad_views is not available
[2023.06.06-10.41.16:216][ 0]LogHMD: Optional extension XR_EPIC_view_configuration_fov is not available
When I start any other project without VR the Editor starts without any problems.
When I now hook up my VR Device to my computer so that SteamVR recognizes it and then start my VR Unreal Project the Editor starts without any Problems. I have no idea why this is happening and it is pretty tiring to always start the VR Device before starting the Unreal Project. Has anybody an idea what I can do?
I already tried different Graphics Drivers that worked before but nothing changed.
My System:
Windows 11 Pro
Version: 10.0.22621
Processor: i7-12700KF
RAM: 32GB
Graphics Card: AMD Radeon 6900 XT with Version 23.5.2
Edit: When I was connected once with Steam VR and then don’t close SteamVR the Engine always starts even when the Vr Device is not connected anymore. When I only start SteamVR it doesn’t work. It seems it needs to have a VR Device connected once.
Thank you,
Maurice