Unreal VDBs with Blocking Requests not working

Hello!

I have a scene with several VDBs from Embergen running in Heterogenous volumes. They have their quirks and issues, like flickering, but the main issue which originally I thought was solved was the LOD hopping.

Issuing blocking requests stopped the LODs from flickering by forcing each LOD to load to 0 before rendering the frame, however, on the last render I did, all the VDBs were flickering with different LODS.

Has anyone come across this? Is there a limit to how many assets with blocking requests can be present? Can I add parameters inside the Render Queue to help mitigate issues like this?

Also, if anyone knows how to stop VDBs from flickering (even when remaining at LOD 0) that would be awesome.

Thanks a lot!