Hi, my character has lot of armor details, when camera moves far there is some points when this details start to show weird moving lines, and i discovered this problem was caused by anti aliasing, i tried to vary my render anti-aliasing method, the best one: “temporalAA”, with this method the weird lines become smoother, then i raised my scalability AA settings to Epic, both helped me to fix 70% of the problem, BUT when camera moves far, there is still points when moving lines appear.
Why it happens, how to fix it?
I dont think raising AA to epic it´s a solution, if my mesh wont be looking aceptable until epic quality, players wont be able to play with any other setting.