Any tutorial on how to do a realtime transformation?
Can you be more specific?
Ok, good you game me more info. I thought you meant vectors
As for this, I don’t know. Sorry.
Morph targets/blend shapes/shape keys are the way to go for a skeletal mesh (different names in different software) Sculpt the base mesh, add a shape key and then sculpt the transformation within the key. Now you can adjust the transformation amount with a slider.
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